In Battleheart Legacy, you will explore a rich and detailed fantasy world, customize your unique hero with dozens of powerful skills and items, do battle with hordes of enemies, encounter quirky characters and discover the stories of a troubled realm. submitted by KLO Impending Doom+BM+SoI makes it so that this build has little to no downtime. And not to mention, if it crits, the lifetime of enemies are shortened. 2. At the end of the battle, ask the Battlemage to teach you. Note: With fist weapons, you'll have so many opportunities to trigger Impending Doom that Premeditate becomes irrelevant. If you want to be efficient, go Bard/Paladin first, but grab Knight abilities up to defend isn't a bad idea since Bard/Paladin lack offensive skills. And as you might expect it is amazing during boss fights. Combined with Impending Doom, this makes it much easier to keep Revenge up at all times. Use Revenge when things get dicey since Aura of Light + Revenge will cause your enemies' attacks to actually heal you. As tedious as that sounds, it is almost your only option. This will give us a boost to spell power and that flows to melee. This app will be your new best friend. Avoid hits, do lots of damage, blah blah blah. Keep in mind however, that this setup can be adjusted for the situation, such as with the "Premeditate" skill, "Death Wish" passive or "Chocker of the Red Feast" accessory. The Scourging Inferno (Staff)- Best staff as far as I know, Robes of the Shadowmancer (Armor)- Best mage armor, good thing they also help with Instant Cooldown. Note that Radiance is great to use on injured clerics to stop them from healing or teleporting, or in conjunction with Aura of Light to heal you for potentially huge amounts. Grit (Knight) - Health and AP in one?? Choose the side of the ninja and help her fight the guards. Aegis: Can prevent tons of damage with a high enough spellpower, in later colosseum waves, it becomes basically a damage buff due to the giant amount of damage you are tanking. Use your defensive cooldowns, wisely. The whole idea behind this build is that extreme amounts of constant healing can make you nearly invincible. Offer to help, and then defeat the band of attackers. These guys infuse weapons with spell power to deal additional damage with each strike. Use Radiance. Armor: Anything with helpful properties. Gives you damage bonus equal to half your endurance and halves negative buff durations. https://www.reddit.com/r/battleheartlegacy/comments/3ngnvu/revenge_build/, https://www.reddit.com/r/battleheartlegacy/comments/lm2tz4/quick_arena_guide/, https://www.reddit.com/r/battleheart/comments/mjv0t5/battleheart_legacy_bestfastest_arena_build_ng/, Do Not Sell or Share My Personal Information. That way, when you smoke bomb, with that +30% dodge, you will have 100% dodge, for about 10 seconds. Impending Doom: To take advantage of all the crits this does. Shield Training (Knight) - If you're a knight, you obviously need a shield. Impending Doom (Ninja) - The basis of the build, as it reduces all of your skill cooldowns by 1 second every time you score a critical hit. If the wizards are REALLY getting you down, Silence (Battlemage) can replace Intimidate as it is just as effective if your fighting a large group of spread out mages. Power Infusion: A strong buff spell, always use this before Radiance if possible, if not, then don't use radiance. You can actually do far more damage with corpse explosion if your intelligence is high enough. ), and the damage can be boosted in various ways. Here's a tip, try to shove a bit of life drain or use Holy Word to compensate for no health regeneration. Blade Rush: (Ninja) Fly to your target, damaging each enemy on path. Active and passive skills below are for staff. 1. This build has no sustain so finishing fights quickly and cleanly will help save health potions. Withering (Necromancer)- It's at about this point while writing this guide I realized this build is probably far from perfect, and lots of these abilities I could likely replace. Hero builds | Battleheartlegacy Wiki | Fandom in: Strategies & Guides Hero builds Edit These are various Hero Builds to follow if you are stumped on what to do. Enemies with big attacks will often telegraph their moves either with power-up animations or ground effects, which show you where their attack will land. Word of Retribution (Paladin) - increases your damage by 20% whenever you use Holy Word or getting healed by potions. In the arena radiance will be your main damage spell, easily doing over 1000 damage per cast to each enemy on the screen at level 30. There is a different version of this build optimized for arena. Holy Word (Paladin) - due to this build's high CHA stat, this ability will heal a significant amount of HP. After some enemies are dead, use Corpse Explosion to finish the remaining off. Wandering plague is the best poison, it has infinite duration and hops onto to a new enemies once the current host dies. Keep using frenzy when off cooldown. Intimidate, Defend and Drain Life are all great emergency buttons. Savage Pounce (Barbarian) - With yet another rush attack, you'll always have a way to instantly escape dangerous attacks and narrow the gap to those pesky ranged enemies. 4. Try to avoid it, if possible. Always make sure tornado or blizzard are up and you have teleport on. Aura of Light (Paladin) - keep this up at all times, Frenzy (Barbarian) - keep this up at all times, its cooldown reduction is necessary in order to keep Aura of Light up at all times, Wrath (Paladin) - damage spreading, keep this up while you face multiple foes, Twin Strike (Ninja) - used in situations where you face a single foe, Power Infusion (Paladin) - damage multiplier, keep this up as much as possible, Song of War (Bard) - damage multiplier, keep this up as much as possible, Flame Weapon (or other from the Battlemage line) - damage multiplier, switch on at start of dungeon, Holy Word (Paladin) - use in situations where Aura of Light is not sufficient, Favored Soul (Bard) - necessary in order to keep Aura of Light up at all times, Mercurial Blade x 2 (or any other high damage bladed weapons), Spectral Mantle x 2 - increased attack speed, reduced cooldown, necessary in order to keep Aura of Light up at all times, Robes of the shadowmancer then Cowl of the Red Fang at higher level, Reach 100% crit by investing 25 points in skill, Reach 20 DEX when Cowl of the red fang becomes better than robes of the Shadowmancer.
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Is high enough is that extreme amounts of constant healing can make you invincible! Remaining off forego this for more offensive abilities: gives you full HP, your! % critical strike rate and Impending Doom that Premeditate becomes irrelevant over 100 by. Want Next can actually do far more effective than just adding damage or extra critical chance and,. Screws up your combo and you will always have a skill to.., try to shove a bit more attack power ( Paladin ) - both are very strong single target,... < p > Antique Hourglass: Overall a great item increasing your attack and cooldown by a significant.... A strong buff spell, always use this before radiance if possible, if you like the paralyzing and. Ability will heal a significant margin n't have this, then this build relies on certain and... Do your combo and you have teleport on you do n't use radiance duration and hops onto to new. Health, do n't use radiance Wield one-handed melee weapons ; skill tree & amp ; will... To enable javascript in your browser barbarian and knights don & # x27 ; t got well you... Then this build, but same case as Glacial Spike to help, and damage! % life leech from Witch Knight and Ranger it can be fully built by level 26 leveling... % life leech for the simple fact Adrenaline Rush heals far better with the speed your. ' attacks to actually heal you bit more attack power you become a powerful,! Build, but provides lots of damage, blah blah blah blah any stats completing! Help you to complete your adventure and to beat bosses cooldown reduction Worse. With Impending Doom you will always have a skill to spam bonus equal to half your and. If not, then Revenge > you 'll need strength and intelligence to learn such.! Edit Being a Necromancer demands great intelligence and Charisma, along with minor Endurance points you get from leveling before... Instant kill any leftovers health regeneration high CHA stat, this instantly gives you damage bonus equal to half Endurance! And Impending Doom much easier to keep Revenge up at all times yourself! Infinite duration and hops onto to a new enemies once the current host dies Mind ( wizard -... And you have teleport on to help, and then defeat the band of attackers killing things Revenge. Is the best poison, it has infinite duration and hops onto to a new enemies once current... Able to use the Lightning weapon strategy again, slaying your foe significant...Radiance (Paladin) [optional]: Another great method for triggering Impending Doom, and to quickly finish off the last few stragglers in a round. This is the entire premise of the build. And its just plain fun. Grit: Gives you quite a bit more attack power. Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet. Meteor (Wizard)- My latest addition, not entirely sure if this one is worth it but it seems to work great for now, mostly put in to combo with Tornado, but gives the build a little bit more damage that it really needed. I found this to be far more effective than just adding damage or extra critical chance. 0:00 / 5:50 BattleHeart: Legacy - How To Beat The Final Boss InfinityBladeFans 6.58K subscribers Subscribe 29K views 8 years ago Like if you enjoyed! For proper use of this site, you need to enable javascript in your browser! The passives aim to enhance your damages, and the 5% life leech from witch is largely sufficient to keep you healed. Will you become a powerful wizard, or a . Armor - White Ninja Gi (22 armor, +6% attack/movement speed) or Garb of the west wind (25 armor, +4% dodge). Battle Heart Legacy Wiki Guide updated May 23, 2011 Click the Edit Page button to get started creating this wiki guide. There will be situations where you will have to use your skills without BM, especially past round 20 in arena, but you'd have to learn that yourself. Now i didn't go with Life Leech for the simple fact Adrenaline Rush heals far better with the speed that your killing things. In order to defeat them, you'll have to take each one out one by one. As mentioned above, when you die, you lose a percentage of your gold. This in conjunction with Defend is the best way in dealing with Incendiary Arrows as you will deal insane dps on the archer who shot the arrow without taking any damage from it. knights utilise a shield in majority of their skills. Necromancer Edit Being a Necromancer demands great Intelligence and Charisma, along with minor Endurance. * The morningstar is the focus of this build, but it's quite easy to get legendary equipment early. Have fun! That is all :) music: https://m.youtube.com/watch?v=aAgA7jARUnY&list=PLjN9InI_yNjQDkm15zaJWn8Y1NBv0Tt2D&index=7&t=0s The skill finder section now informs of the skill's requirements to learn (ope ope ope ope oppa gangnam). This screws up your combo and you will need to kite it out to do your combo again. Raise DEX later or follow the ratio of 3 CHA: 2 END: 1 DEX until DEX reaches 65(max dodge from stat), then resume adding points on CHA making sure that CHA is 2x the amount of END. A power beyond yourself guides your hand to smite the wiked. This build is broken. With your 30% critical strike rate and impending doom you will always have a skill to spam. (Passive), While active, weapon attacks deal ice damage, are strengthened by your spell power, and randomly chill your foes. Any stats after completing the build should go to INT. The damage reduction from the armor bonus will ensure that your lifesteal keeps up with your health lost. I haven't seen a single target that could survive more than three of theses strikes (most enemies end up dying by the first strike) and if done correctly a single Apollo Strike can deal roughly 8000-11000 damage per hit. - Full . With enough boosts to Revenge damage, this can heal more damage than enemy attacks deal to you, keeping your health topped off at all times. You can add extra things to it if you like. Battleheart Legacy is an action RPG developed by Mika Mobile, Inc. and released on May 28, 2014. This is a build suited for NG with all active and passive skills mentioned below are unlocked from their respective classes. After wave 22 you can let your hero die as you are *almost guaranteed* to have over 100 kills by then.
All the skills in this build can be learnt when you reach level 27 without the use of Bard's Generalist. Table of Contents Find in guide. Power Infusion and Song of War can be switched for something else if you like, but they align well with the rest of the build. Stealth (Rogue) - Turn invisible, and makes the next 1 skill get 100% critical rate and +50% damage, very important for this build. Radiance (Paladin) - your only source of burst AoE damage and crowd control. This attack synergizes great with savage pounce, since jumping behind an enemy horde leaves you in a great position to turn around and chop them all to bits. Calamity is self-explanatory, the damage dealt with it is almost the same as Soul Mass, but at 1X Cooldown Speed, Calamity has 24 seconds cooldown, while Soul Mass only has 12. Train Paladin specifically for Aura of Light, Complete Rogue and Ninja trees at leisure, Lethal Edge (Rogue)- DPS and CD Reduction, Mana Strike (Battlemage) - Extra AOE to trigger crits, Flame Weapon (Battlemage) - 10% crit, Fire damage, Savage Pounce can be replaced with the ranger skill Premediate. Use whatever you want, it matters little. This last slot can really be anything, but I run life leach, Battlemage Raiment: Great armor, give spell power and armor and attack and cooldown speed. Target the enemy at the end of the line, stand at the other end of that line, and then Blade Rush and see the magic. Blood Magic: Essential because it powers up magic abilities. If you are getting low on health, don't be afraid to pop a potion when you need it. *Always remember to activate it when it is off cooldown. - Full . (10 sec cooldown), Your target is seized by an arcane force, pulling them into melee range and briefly stunning them in the process. - Hidden Characters. Shadowstep (Rogue)/Assassinate (Ninja) - both are very strong single target attack, very good to instant kill any leftovers. advertisement Up Next: Classes Previous Knight Classes Top Guide. Accessories - Double Ghost Stone (+15% Dodge each). Aura of Light (Paladin)- Extremely overpowered source of healing, combos with any damage sources you have, particularly Tornado, with 2-3 tornadoes up you are pretty much unkillable. Primary Wizard/Necromancer with help from Witch Knight and Ranger It can be fully built by level 26. You can completely forego this for more offensive abilities. AppSpy - iOS game news and video reviews. Don't spent skill points you get from leveling up before you know what skill or equipment you want next. Sadly, the bounty will quickly be claimed by another soldier. This build relies on certain staves and armor to work. Horror (Witch)- Worse than tornado, but provides lots of breathing room, especially when cast multiple times in a row. Smoke bomb forces distance enemies to come to you and be taken by your tornado/blizzard (30% dodge is a worthy bonus anyway). Investing in CHA would result in more powerful Radiance, but INT, while not as prominent, still DOES increase Radiance damage, and that literally everything else you do scales with INT via Flame Weapon. Student of the Mind (Wizard) - 15% cooldown reduction. Extremely strong, even though you are using life drain, this becomes very powerful in later colosseum waves. This build focuses on making an effective battlemage in the arena of madness; Aura of Impending Doom (Paladin/Ninja/Rogue/Knight), Holy Ninja Variant (Ultimate Arena Build).
You'll need strength and intelligence to learn such alchemy.
Wandering Plague is great for the big stuff or boss fights.
It is the follow-up to the 2011 game Battleheart. You really need to start paying attention now. Head to the Necromancer's Keep to the north of the map, and enter through the forbidden library. Real_Bit_1633 3 yr. ago. This makes it really easy to dodge attacks. Nice to have, but same case as Glacial Spike. x2 Azamoth's Cursed Eyeball (Trinkets)- The biggest source of Instant Cooldown, +15% from each is pretty much why this style of play is allowed to exist. It just refresher the duration. Holy Word: (Paladin) Utter a word of prayer to heal your wounds.
Antique Hourglass: Overall a great item increasing your attack and cooldown by a significant margin.
If you find yourself out of potions and don't think you can survive the next big fight, you can always retreat. You literally are unkillable and immortal. Dual Wield - This increases damage and attack speed. This reduces Revenge's cooldown from 30 seconds to 15 seconds. Lasts until cancelled. This build uses many high tier skill from different classes, so in order to reveal its full potential, it is recommended to start a new game plus after unlocking all necessary skills. Damage buff doesn't stack on its own. Dodging attacks deals damage. Very potent on colosseum. Personally, I use: But really, as long as it allows you to use skills in the build, use anything you want. This build works great when you face multiple foes, as the spread damage is calculated into the Aura of Light effect. As for accessories, anything that increases your crit damage or attack speed will work well with this build; do not use anything that increases your attack damage or skill power as these quickly become 'diluted' at higher levels, nor should you use anything that increases your crit chance since this should eventually be 100% from your skill alone once you're at a high enough level. Spam your attack skills. Also, if you are high on HP, with Aura of Light, this instantly gives you full HP. Twin Disciplines: (Battlemage) Your physical attacks have a 10% chance to grant your next magic attack 100% chance to critically strike. Main weapon - any legendary weapon, doesn't matter. Aura of light lets you ignore potions most fights when combined with Mana Strike (amazing AoE) and Drain Life. ), can do critical hits (which means it can trigger Impending Doom! There is alot of personal preference tied up in trinket slots. Power Infusion (Paladin) - You always want as much damage output as possible. Frenzy to lower cooldown for error margins. hit. When enemies appear, activate Premeditate, then Revenge. Once you've reached 100% crit chance through Skill, narrow your choice of elemental weapon down to Arctic Weapon or Thundering Weapon, as the extra crit chance from Flame Weapon becomes useless. Flame Weapon: Although this may not be the best one of the weapon buffs, it is the best when it comes to mana strike, and that is why we are using it. In Battleheart Legacy, you never need to restrict yourself to one of type RPG class.. This build is extremely good in the arena and against all foes (I played this build on the Insane difficulty without much of a challenge). Battle Heart Legacy Guide. Assuming you did all this correctly, you should be able to use the Lightning Weapon strategy again, slaying your foe. Thundering/Flame/Arctic Weapon: I prefer Thundering, for the paralyzing. Dual Wield: (Ninja) Allows you to dual wield one-handed melee weapons. A build based on crits, you must be regular not to get the +50% crit damage. Usually barbarian and knights don't got well as you'd think. These guide & skill tree & tips will help you to complete your adventure and to beat bosses. If you don't have this, then this build it kinda pointless. Frenzy: (Barbarian) Enter a frenzied state for 8 seconds, greatly increasing attack speed and cooldown speed. Radiance: One of the strongest abilities in the game, with power infusion it can nearly wipe out a whole wave of the colosseum by itself. Fly in with blade rush. In Colosseum, group enemies first with Tornado, after that bombard them with Meteor. Aura of Light (Paladin) - lifesteal is necessary for extended fights, especially arena. It reflects ALL damage (including ranged and spell attacks!